Brave & Foolhardy
Play Style Adustments
Players decide what to do before their turn comes up.
Time limits for each player turn
- at end of limit, player turn “delays” or
- if a player cannot make up their mind what to do, they must make basic attack.
Roll “to hit” and “damage” simultaneously
- replace with a quick die roll (low=bad for player, high=good for player) until it can be researched later.