Encounters

Play Style Adustments

Players decide what to do before their turn comes up.

Time limits for each player turn

  • at end of limit, player turn “delays” or
  • if a player cannot make up their mind what to do, they must make basic attack.

Roll “to hit” and “damage” simultaneously

Rules discussions:

  • replace with a quick die roll (low=bad for player, high=good for player) until it can be researched later.

Encounters

Brave & Foolhardy grendlesparks